Manufactoria is a game about putting robots in their place.
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Kill monsters. Get points. Make very silly noises.
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Travel around the world! Taste wines! Chain together long, absurd strings of adjectives - either to elevate the wine to the highest pinnacles of sommelier acclaim,
or the lowest depths of disgusting dudgeon!
Build a reputation for taste and wit, and claim your throne as the International King of Wine!
International King of Wine was a collaboration between PleasingFungus Games, Machine Saint, and Kevin Bennett,
made for the "A Game By Its Cover" TIGSource contest.
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A new game by PleasingFungus Software.
- (June 23rd) The final update is out! Here and on Kongregate, as usual. All sorts of big, exciting changes! (And scores have been wiped.)
- (June 20th) The next (and maybe final?) update is in beta!
- (June 17th) Manufactoria is finally a real game! Here it is on Gamefaqs!
- (June 7th) I'm not very good at updating this! People keep making cool things anyway. Solution Verifier/Ranker by Nix! Solution Renderer by Robert!
- (May 31st) Derek Yu reviews Manufactoria on TIGSource! Not unabatedly positive, but very fair; and the "Highly Recommended" tag shows up at the end!
- (May 23rd) Manufactoria on Reddit!
Oh, and there've been ongoing updates. Mostly minor. - (May 21st) The main inspiration for Manufactoria, Mr. Zachtronics himself, has posted a review!
- (May 20th) Added randomly-generated inputs for most levels! (Custom levels temporarily removed.)
- (May 19th) Reviewed on jayisgames.com!
- (May 18th) New site!
- (May 17th) Now on Kongregate - with an ending!
- (May 16th, 2010) New Art, and 'custom input' mode!
- (December 13th) Added to the site!
- (August 30th, 2010) Game released! Contest officially over!
- (December 14th) New site design up! Nice!
- (December 12th, 2010) The game is out!
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Coming late 2011.
- TIGSource!
- Jayisgames.com!
- Gamin.ru! (Russian)
Nicholas Feinberg first began to program in high-school math class, where he learned TI-Basic for the pocket calculator. He began to make games on the platform almost immediately thereafter.
He spent years slaving over the cramped device, painstakingly entering text designed to match the limitations of the system (seven lines of text per screen, sixteen characters per line), until one day he discovered that you could also program games for the PC.
He never looked back.
Nicholas's first successful release was Manufactoria, after which he decided that he needed a studio name and to begin referring to himself in the third person.
Accordingly, he founded PleasingFungus Games, named after his family's totem animal.
His endless series of triumphs continue to this day.